From The Associated Press:
'Guitar Hero,' 'Rock Band' fight all-out music war
By LOU KESTEN
As one historic duel — the presidential race between Barack Obama and John McCain — ends, another is heating up. The stakes are high: nothing less than the soul of rock 'n roll. The competition is fierce.
And you will decide — with your wallet.
In one corner is "Guitar Hero," the franchise that revolutionized the rhythm-game genre in 2005. In the other corner is upstart "Rock Band," which rewrote the rules last year by adding drums and vocals to the mix. Several third-party candidates are waiting backstage, hoping that one of the two major contenders hits a false note.
Unlike the presidential election, however, this isn't a zero-sum game. I suspect many virtual rockers, especially those with deep pockets, will buy as many editions of both "Guitar Hero" and "Rock Band" as their publishers dare to release. Each game has its strong and weak points, however, so if you're on a tighter budget, read on. (The prices here are for software only; guitars, drums and microphones cost extra.)
_"Guitar Hero World Tour" (Activision, for the Xbox 360, PlayStation 3, $59.99; Wii, PlayStation 2, $49.99): "Guitar Hero" may be the sales leader in this category, but when its developer, Harmonix, went off to create "Rock Band," many fans defected too. "World Tour" plays catch-up by adding, yes, drums and vocals, but also includes a music studio that lets players create their own tunes.
Most "GH" veterans will never crack open the music studio, and they won't be missing much: It manages the neat trick of being both simplistic and awkward, and the results won't get you onto the cover of Rolling Stone. I did prefer the "World Tour" drum kit, which has one more pad than the kit for "Rock Band" and feels more sturdy and realistic.
"World Tour" stumbles, though, in recreating a full band experience. The menu's to set up a band are confusing, and while you're playing it's nearly impossible to keep track of how your bandmates are doing. And unlike in "Rock Band," there's nothing you can do to bail out a friend who's struggling. The tour mode itself is really just a series of set lists, without the clever role-playing elements that make "Rock Band" so addictive.
Still, "Guitar Hero" remains an enormously entertaining social game. It has a nicely varied library of songs ("Beat It," "On the Road Again," even some foreign-language tunes) that will undoubtedly grow. Activision and its Neversoft studio have a few kinks to work out, but that shouldn't stop rock fans from taking this tour. Three stars out of four.
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